Development progress -- November, week 1


As I plan to fully support controllers in this game, I have begun to add all the of the UI elements necessary to indicate which buttons should be pressed. Some experiments with controller haptics are also underway. Linux is particularly finicky so Dualsense (PS5) controllers will be supported, but you won't get any of the nice quality haptics. Godot also does not appear to support the adaptive triggers, so none of that will show up unfortunately.

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